Hey All,

Its been a while, but we got a new PTS build up with some of the new mods coming.

Nothing on PTS is final, there will be bugs, and some things will need additional balancing.

Warning:Some of these mods are experimental, others are reworked mods that had been removed in the past. Some Freelancers do not have new mods yet.
Any and all feedback and bugs can be reported here --http://forums.atlasreactorgame.com/s...8038#post18038


* (Equalizer) Close Quarters - Deal an additional 6 damage to enemies within 2 spaces.
* (Proteus Grenade) Collateral Damage - Area of effect increased.

* (On The Run) Perfect Getaway - Cooldown reduced by 1 if no enemies are hit.
* (Safecracker) Pilferer - Increased aiming Variance to 180 degrees

* (Plasma Volley) Long Barrel - Increased damage to targets further away
* (Overcharge) Undercharge - Reduced damage, can be used for two attacks

Gremolitions Inc.
* (Boom Boom)Triple fun - Increases number of mines to three, Reduces direct damage by 6.
* (Splort!) Long Fuse, Longer Fuse, Longest Fuse - Three sizes of the same effect, 1/2/3 Loadout points for longer duration on mines.

* (Lockdown) Watchful eye - Pierce first target, Deals 10 less damage when triggered
* (Riot Shield) Fortification - Grants 10 shields to nearby allies.

* (Razor Tempest) Wave of Steel - Increases number of shurikens by 1.
* (Spectre of Death) Vengeance Seeker - Range increased by 2.

* (Afterburners) Engage NOS - Grants Haste next turn
* (Superheated) Spontaneous Combustion - Lasts 1 additional turn. Automatically activates when usable.

* (Tripwire) Extra Battery Life - Duration increased by 2 turns
* (Backup Plan) Perfect Angle - Might next turn

* (Embiggify) Medicat - You and any allies the disc travels over are healed by 6.

* (Overwatch Drone) Taser Drone - Enemies hit are weakened until end of next turn.
* (Fusion Pulse) Path of Destruction - Width of shot doubled

* (Pounce)Frolic - Gain 8 sheilds and 2 energy for every ally that is adjacent to you after you pounce. These shields last until broken.
* (Prowl Protocol) High Energy - Refreshes cooldown on walkies

*(Ren’s Fury) Way of the Scorpion - Energy gained from being hit increased by 2.
*(Showdown) Die By The Sword - Energy Cost Reduced by 15. No longer refunds energy on a miss.

* (Cold Snap) Rimescale - Target Gains 8 shields
* (Polar Vortex) Climate Engineer - Lasts an additional turn, deals 10 damage on final turn.

* (Sticky Bomb) Bear Trap - When a Sticky bomb Explodes, the target is Rooted
* (Rocket Jump) Long Range Love - Range increased by 2


* (Stand and Fight) Curved Blade - Can now bounce off one wall
* (Guardian Angel) Herald of Decay - Enemies hit are weakened until end of next turn.

* (Impale) Tip of Justice - Enemies on the tip of the spear take extra damage.
* (Soaring Shield) Boomerang - The shield continues after hitting a target. If you bounce it back to yourself, reduce the cooldown by 1.

* (Heavy Metal) Fuel Rods - Now has 2 stocks, cooldown increased to 6

* (Suit up) Extra Nibbles - 1 additional crystal appears when Forceball is destroyed

* (Power Drive) Clobbering Time - If only hitting enemies in the second or third arc power drive will only lose one arc of range.
* (Horns Up) Adaptation - Heals instead of shields on second turn if you do not dash

* (Lair) Aftershock - Quakes again next turn for 12 damage.

* (Maul) Brawl - Damage increased by 4 and energy gains increased by 1
* (Uncontrollable Fury) Lingering Plasma - Plasma persists 1 additional turn.

* (Berserker Charge) Single Minded - Increased damage to primary target. That enemy is followed this turn)
* (Dirty Fighting) Phase Blade - Can now be thrown through walls


* (Paralazer) Pulse Beam - Now a free action. No longer applies shields.
* (Heart of the Storm) Wave of Light - Knockback all adjacent enemies.

* (Refreshing Spray) Flounder - Additionally weakens enemies hit for the turn. Generates 2 energy per enemy hit.
* (Bubble Trouble) Double the Bubble - Persists an additional turn if the shield isn't broken.

* (Blast Shield) Power Transfer - No longer generates energy. Shielded target gains 10 energy.
* (Disruption Matrix) Firewall - Blocks vision for enemies.

* (Take Aim) Recharging Mark - Cooldown of Take aim is reset if it is not triggered.
* (Rain of Arrows) Umbrella Weather - If only one enemy is hit they are Scrambled until end of next turn.

* (Reforge) Crusader - Range of Reforge reduced by 2. Base movement increased by 1.
* (Boneshatter) Conqueror - Angle of attack increased.

* (Martial Master) Toad Style - If 3 or more enemies are hit gain 10 shields next turn.