+ Reply to Thread
Results 1 to 5 of 5

Thread: A fun thing: Max Damage Possible?

  1. #1

    Red face A fun thing: Max Damage Possible?

    I was testing somthing in the Practice arena earlier - I'd got a problem with my moves so needed to make sure it was not a "thing"

    but in doing so on Zuki, I noticed I could deal a significant amount of damage per round if I timed stuff right.



    Here's some evidence. I'm sure it's not impossible and has been done many times but clearly I did over 300 points of damage in one round, totally 100+ per individual. That's gonna hurt many characters in the game* but it got me thinking, how much damage could you potentially achieve, in one round, to one character and to a group?

    Has anyone run the numbers on this? I'd be interested in knowing what is doable and which Freelancer would get to do the damage. What mods and catalysts would you need?

    Might make for a fun discussion

    *And yes, Massive Caveat, you'd need to get lots of people in one group, without much mitigation and and and etc... This is mainly fun but it prompted a question, is all.

  2. #2
    Senior Member
    Join Date
    May 2016
    Posts
    355
    By one character or by a team? I'd guess Zuki is your best bet for "by a single character" because you can apply two different deferred damage sources the previous turn, then use might and hit with a big ult.

    Celeste can trap and ult, Tidus can dagger and ult (and might your team), Kaigin can shurikan and ult... add those to Zuki for max possible team damage, perhaps? I haven't done the numbers to see if Nev could outperform one of those with ult + embiggify + normal.

    But the common theme is that you're doing two turns of damage on one turn.

  3. #3
    Founder
    Join Date
    Dec 2016
    Location
    United States
    Posts
    46
    I just tested this in a custom game with 5 people on both teams to find the highest team damage possible, I used helio, rampart, su ren, finn, and khita on the defending team, and zuki, nix, oz, tol ren, and grem on the attacking team. I got rampart up to about 600 ehp using everyone's shields and heals at once. I had the attacking team place all their delayed abilities the turn before, and fired off all the ults and might the next turn. I ended up killing rampart before he walked through every single mine. I also made a few modding mistakes, and oz didn't have might himself, so as an estimate i'd say I would have dealt about 650-700 damage to him that turn if everything was perfect. also didn't use orion because fate transfer would have given rampart over 1000 ehp and would make reading exact damage numbers harder.

  4. #4
    Senior Member
    Join Date
    May 2016
    Posts
    355
    Quote Originally Posted by Greenguywa View Post
    I just tested this in a custom game with 5 people on both teams to find the highest team damage possible, ... so as an estimate i'd say I would have dealt about 650-700 damage to him that turn if everything was perfect. also didn't use orion because fate transfer would have given rampart over 1000 ehp and would make reading exact damage numbers harder.
    Neat. Also interesting to see such high one-turn ehp, being even more than the max one-turn damage!

  5. #5

    Wonderful experience

    Wonderful experience! I like this run 3

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts