I really scratch my head sometimes with ability creation/balance sometimes. The biggert complaints in competitive and high play is the hide and seek/run nature of play that can be rather dull to watch and play. Secure a kill, run hide regen, let the other guy overextend.

This Cata allows a player to teleport 10, 10, 10, 10!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!! Tiles!!!!!!!
Forget about securing kills if a well played team can just get out of any situation and reset if a guy is focused because they go to the propoerly positioned FP, or a guy who plans to be 9 tiles away to save a guy that under normal circumstances is dead meat, but now teleports more then sprint range away, LOL..

Just leave the catas as they were with fetter doing damage, this is a good. We dont need ultra long range teleports AT ALL.