I believe to have a truly competitive Atlas Reactor game, we need a game mode with an objective. Enter the Implosion Mode. In this mode, both teams attempt to do the most damage to the Core (marked with the purple cells at the center). Grey lines/cells are low cover walls and obstacles, and black cells are full walls. In this mode, you can still damage and kill opponents and respawn, but the team with the highest score after 20 turns wins. As you can see, the core itself is surrounded by low walls to give cover from ranged attacks. There are also teleporters in each corner, which transport you to the oposite corner of the map should you end your turn there (useful for avoiding those pesky auto-followers). I haven't added camouflage to the map yet, but I will work on it.