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Thread: Not an actual character, just a few general concepts I think should be explored

  1. #1
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    Not an actual character, just a few general concepts I think should be explored

    First time on this forum, had some ideas to put out there. Basically a few potential game mechanics that none of the characters explore so far. Since I am so new, do forgive me if I suggest anything that has already been brought up by other users!

    Firstly, the Turret Builder:
    Probably the closest character we have to this sort of idea is Grey, with her drone. But what if we had a character who could build devices that run completely independent of the player, like the TF2 engineer? Say, for a start, an automatic gun turret that deals a small amount of damage to characters within range of it every blast phase, and has its own health pool?
    I believe there are many ways you could build upon this concept. You could have build caps instead of cooldowns, abilities that can only be used if a turret is places, healing turrets, dashes like Grey's that rely on the presence of turrets to be used. There would be restrictions as well, perhaps that turrets may only be shielded instead of healed, or that only the builder may do any healing of buffing. Perhaps a character like this would have no standard ultimate, instead using energy as a resource for building, or the ultimate could be a means of upgrading your creations to a more dangerous design. Could even have an ultimate that takes full control of one of the turrets, as if the builder were boarding it to use as a vehicle for one turn!
    The possibilities here are extensive, I'm really hoping we see a character that conforms to them in some way. Stylistically they could be anything; a skilled engineer, a mad junker, or even like an ent character who makes little tree turrets!

    Secondly, the Landscaper:
    We already have characters who can temporarily manipulate the design of the map. Rampart with his shield wall, Celeste with her obscuring smoke bombs, and Garrison with his health pickup drops. But what if we had a character who could go further with this, and was specialised in manipulating the map?
    Let's see what we have to work with: walls are an obvious one, cover, invisible tiles, and powerups. Going backwards, imagine a character who healed indirectly by creating powerups, or buffing the ones that already little the maps, or who even damaged indirectly by turning powerups into traps. It'd be an unreliable way to operate, but potentially very useful/devastating! Or what if the landscaper could paint the ground with temporary invisibility tiles, or, similarly to the powerups, create boobytraps in existing places? And finally, the ability to create impassible walls would be a CRAZY ability! Would probably have to be an ultimate, and a very difficult to use on too, both mechanically and tactically (imagine using your ult to accidentally block an ally's ult? Ouch). Removing existing walls from the map would also be pretty cool, but maybe a little bit too difficult to implement from a design point of view, since some of the existing set pieces would look weird disappearing into the floor - however an ult that makes all walls transparent to your allies so that all the map could be seen might be cool as well.
    The potential here may be more difficult to incorporate into the game than the turret builder at this stage, but nonetheless I'd love to see it at least attempted. I would imaging a fairly lore-significant character could be given a kit such as this, maybe an old architect who was one of the original designers of the reactor or something like that, or possibly a hacker. And speaking of hackers...

    Thirdly, the Saboteur:
    There isn't anything like this in the game yet, but basically Sombra from Overwatch. A character who screws with people's cooldowns and energy gathering instead of doing much direct damage. There isn't as much to this as there are with the other two suggestions I have, and it may just have the effect of slowing gameplay rather than adding to it tactically, but maybe there are ways for it to work that I haven't thought of.

    What do you guys think? Anyone have any other concepts that haven't yet been incorporated into a character but should be?

  2. #2
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    Great to see another member join the community, I would like to bestow my opinions on your concepts and try to encourage you to make each (and every one) a full freelancer concept in the near future.

    The turret builder, I don't like calling characters by their titles feels like I am playing Dota 1/2 and we all know League of legends > Dota.
    The concept for a freelancer revolving around turrets has been done before, but with each idea there is variation and I can say you are the first to suggest ability cooldowns are replaced with the term 'building caps'. The concept of a turret builder is not very specific as to what role they are trying to fulfill; support, frontline or assault but the vibe I am getting from your concept is a support focus which is plausible. And if his ultimate were to transform a turret into a vehicle I would be happy to accept that into Atlas Reactor, of course it would be an escape tool, right?

    The landscaper, is an extensive concept which would be possible and I am specifically fond of the ability to put down false power-ups that are traps for the enemy to foolishly collect. The mention of making all walls transparent for allies and removing, I assume, the fog of war for your team would be a drastic advantage.

    Saboteur, I am struggling to see how this would be implemented into the game. Maybe the concept could have a silence crowd control but extending the cooldown period of an enemy's ability seems near impossible to implement into the game.

    These are all great ideas, but I get the strong urge you just came from Overwatch and posted variations of the existing characters; Torbjorn, Widowmaker and Sombra. Yes, you admit to this but you need to be creative, because just transferring already existing characters into a new game of mechanics would cause problems. Stay active and get creative.

  3. #3
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    Nah I only play Overwatch when it's free. You're right about Sombra, I mentioned that I was drawing from her character in the OP, and turret building characters have been ripping eachother off since the Team Fortress engineer so it's hard not to come across that way in their case.
    Widowmaker was not really in the landscapers concept process at all though, I can see why you'd think that because of the full visibility power, but honestly that was a complete afterthought I came up with after I realised that an ult which removed walls wouldnt be plausible. The seed concept of the landscaper was actually the invisibility tile creation ability, which I think would be unique and very cool to play. So in a way they're more based off of DOTA's Broodmother

    But yes I agree with you; saboteur would likely not work so well, but I think I'll try to make a character for the other two at some point! Judging by the amount of views this thread has gotten, people aren't really looking for 'not an actual character' in this forum lol. Thanks heaps for the good advice to a noob!

    Edit:
    Oh here's another silly concept I just thought of; a character who's ult extends the plan time of their teammates while shortening that of their enemies for a round! Heh

  4. #4
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    I'm reading this now after submitting my freelancer concept Nano. I guess we had similar ideas for both having a turret builder in the game and creating impassible walls. I hope you like the way I tried to make these concepts into a complete freelancer <3

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