Brynn, The Skywarden is available on #PTS NOW! Go test her out and give your feedback here: http://forums.atlasreactorgame.com/f...blicTestServer

Yes, you can stream it. Yes, you can put up videos. Yes, you can share with the world how awesome Brynn is!

Something to chew on while you play:

Supports

Aurora
Aurora is a little too easy to be successful with right now. Primarily, these nerfs are to overwhelmingly popular (and successful) mods.

General
  • Maximum health reduced from 160 to 155.
Shock Therapy
Vain Mod - Self heal reduced from 5 to 4.
Ion Cloud
  • Invigorating Cloud - Healing reduced from 8 to 6
Healing Flare
  • Surging Flare Mod - Additional healing reduced from 10 to 8.
Heart of the Storm
  • Damage and healing reduced from 24 to 22
  • Focused Radiance Mod - Additional damage and healing reduced from 8 to 6.


Helio
Helio’s combo was too swingy and has been adjusted. Scramble has been removed from Disruption Matrix and Weak added. Damage has been increased by 25%. Several mods have been adjusted to accommodate this change.

Echo Hammer
  • Energy Conduit Mod - Has been removed
  • High Amplitude Mod - Increases the damage initial hit from 2 to 3.
  • Reverberation Mod - Increased point cost from 2 to 3.
  • Sledge Mod - No longer increases initial hit damage but chain damage is increased from 3 to 4. Mod cost decreased from 3 to 2.
Black Hole Generator
  • Gravity Well Mod - No longer causes weak, now causes slow next turn.
Disruption Matrix
  • No longer causes scramble, now causes weak.
  • Damage increased from 20 to 25.
  • Gravity Warp Mod - No longer causes weak, now causes slow next turn.


Quark
Quark’s self-recover has been improved slightly, along with his dash. His max health has been reduced to compensate. We still want Quark to be susceptible to burst, and will be keeping a close eye on the situation.

General
  • Maximum health reduced from 150 to 145
  • New passive functionality - Gain 3 healing per turn for each bond attached.
Gamma Ray
  • Anti-Matter Mod - Reduce damage from 10 to 8.
Radiate
  • Gene Therapy Mod - Healing per active bond reduced from 3 to 1.
Quantum Collision
  • Increase landing zone size by 1.


Orion
Orion has managed to carve a role for himself with his unique play style, but needs a boost in survivability to perform as well as the other supports.

General
  • Maxmium health increased from 160 to 170.
Quantum Core
  • New 2 point mod: Bow Down - Slow enemies hit until end of turn
Cosmic Flare
  • Gain unstoppable until end of turn.
  • Healing increased from 25 to 30.


Dr. Finn
Finn was being caught like a fish out of water, so we put him back in the tank.

General
  • Maximum health increased from 160 to 165.
Refreshing Spray
  • Self Fish Mod - No longer reduces the size of the arc.
Electrifying Eels
  • Decrease the range that eels can jump from one target to another from 5 to 4.
  • Increase number of times eels jump from 1 to 2.
  • Damage decreased from 22 to 20.
  • Energy gain decreased from 8 to 6.
  • That Magic Eeling Mod - No longer increases the number of times the eels jump. Now increases the range of the jump by 1.
  • That’s a Moray Mod - Can now directly target allies.
Maelstrom
  • Can no longer be targeted over walls.
  • Leech Infestation Mod - Mod cost increased from 2 to 3.
  • Grand Finn-ale Mod - Mod cost decreased from 3 to 2.

Frontline

Asana
Asana was dealing too much damage for a frontliner, specifically due to mods which let her abilities hit extra targets. We’re tuning down the damage on these extra target mods across all characters.

Whirling Blade
  • Leech Blade Mod - Heal reduced from 5 to 4.
Rebounding Charge
  • Vault Mod - Damage on the second target is reduced from 25 to 12.
Stand and Fight
  • Skewer Mod - Damage on the second target is reduced from 24 to 12.
Retribution
  • Decreased energy gain from 8 to 6.

Garrison
Small tweaks to Garrison. We changed the template on his ult. We like unique templates, but the one on Garrison’s ult proved to be underwhelming.

Missile Barrage
  • Now deals indirect damage instead of direct damage.
Heavy Metal
  • In Pursuit Mod - Reduced the duration of haste from 2 turns to 1.
Shockpod
  • Now deals damage in a 4x4 area.

Rask
My body rebuilds!

General
  • Maximum health increased from 185 to 190.
  • Energy gain from taking damage increased from 15% to 20%.
Uncontrollable Fury
  • Bristled Fur Mod - Now heals for 10 instead of shielding for 10.

Titus
Titus is in a good spot, but his pierce dagger was overperforming just like the other pierce mods.

Berserker Charge
  • Cleaver Mod - Mod cost decreased from 3 to 1.
Dirty Fighting
  • Puncture Mod - Damage on the second target is reduced from 25 to 12.

Rampart
I think Rampart is more concerned with the fall of Warbotics than this little nerf.

Fusion Lance
  • Radamantium Tipped Blade Mod - Damage on the second target is reduced from 25 to 12.


Firepower

Grey
We are bringing some of Grey’s mods in line with other Freelancers. Her drone energy gain was also a bit high for it’s size and duration.

Tracer Bolt
  • Barbed Tip Mod - Reduced energy gain from 4 to 3.
  • Hunt Them Down - Reduce damage from 4 to 3.
Hawk Drone
  • Energy reduced from 5 to 4

Lockwood
Lockwood is looking for a bit more of a challenge.

Trick Shot
  • Damage reduced from 34 to 32

Nix
Nix is outperforming a lot of firepowers. This small nerf is intended to limited his spikes in energy and mobility somewhat.

Headshot
  • High-Energy Rounds Mod - Reduced energy gain from 4 to 3.
Stalker Suit
  • Electromagnetic Aid Mod - Reduced duration from 2 turns to until end of turn.
  • Disengage Mod - Reduced duration from 2 turns to until end of turn.

Zuki
Zuki is all about damage potential, but Mighted Sticky Bombs pays out a little too well. We also wanted other mods on Rocket Jump to be considered.

Sticky Bomb
  • Damage reduced from 30 to 26
  • Restrictive Glue Mod renamed to Shell Shocked
Rocket Jump
  • Something Extra mod - Mod cost increased from 2 to 3
  • Booster Jet Mod - Energy gain removed, now grants energized until end of next turn.

Oz
Oz buffs from a while back put him in a really competitive spot, but his damage output needs a bit of a shave.

Phaser Laser
  • Potent Phasers Mod - Damage reduced from 4 to 3.
  • Divide and Conquer Mod - Damage reduced from 4 to 3.
Photon Spray
  • Energy gain lowered from 8 to 7.
Zap Trap
  • Damage reduced from 25 to 24
  • Dance Floor Mod - Damage reduced from 5 to 4.

Elle
We wanted Elle to feel more rewarded for hitting multiple enemies, rather than punished when only hitting one.

Plasma Volley
  • Energy generation increased from 6 to 8.

Blackburn
Blackburn’s survivability is more limited than he lets on. This change should give him more options.

Blitz
  • Base range increased by 1

Celeste
Celeste’s energy gain and resultant ult damage was a little oppressive.

Strong Arm
  • For the Rush Mod - Decreased energy gain from 2 to 1.
Proximo Charge
  • Contingency Plan Mod - Instead of 12 energy on cast now grants 6 energy on cast and 6 energy on hit.
Smoke Bombs
  • Fog Cover Mod - Damage further reduced from 3 to 5.
Safecracker
  • Assault and Battery mod - Mod cost increased from 2 to 3. No longer default.
  • Second Story Job Mod - Decreased range from 2 to 1. Mod cost decreased from 3 to 2. Now the default mod.

Juno
Now Juno should be able to have more fun with her ult combo, and be less reliant on Shield Battery. We are working on some quality of life improvements to the ultimate, but that tech isn’t ready quite yet.

General
  • Maximum health increased from 140 to 150.
Riot Shield
  • Overcharge Mod - Instead of 1 energy per 8 damage taken now gives 1 energy per 5 damage taken.
  • Hold the Line Mod - Mod cost decreased from 3 to 2.
  • Shield Battery Mod - Mod cost increased from 2 to 3.
Lay Down the Law
  • Initial width is reduced from 1.5 to 1
  • Damage is increased from 35 to 38.

Kaigin
Kaigin is getting a boost to his first turn damage and ability to keep marks on targets.

Twisting Blades
  • Increased damage from 30/15 to 34/17
  • Focused Assault Mod - Damage decreased from 5 to 4.
Razor Tempest
  • Cooldown decreased from 2 to 1.
Void Strike
  • Increased damage from 30 to 34
  • Deathmark Mod - damage reduced from 5 to 4