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Thread: Sorka, the reality hacker.

  1. #1

    Sorka, the reality hacker.

    Name: Sorka

    Role: Firepower

    Description: Many people can hack computers. But hacking life? Not so much. Maybe she is the only one who are capable to do such thing. Once she glanced into the reactor - and things she saw there changed her forever. Now she knows the code of the universe and sometimes can even edit it. A little insanity is a very small cost for such powers.

    Appearance: Short and thin girl with a very cute face, but her eyes are always looking at something beyound. She has a very, very long white hair and white eyebrows (but that can be changed with skins). Dressing could be discusses, but it must be something not really looking like protective suits, just a casual clothes. Maybe shorts and top. Maybe some kind of pijama. Maybe even a complicated outfit. Something that not really fits battlefield. On her right hand she wears a small keyboard - it's her weapon, she inputs command there, and things happen. Just like that.

    Personality: Very calm and friendly, has a soft cute voice (like Sunny from Evolve). Everything in this reality is not important for her, so she behaves on battlefield like she is playing a game, and sometimes being distracted from the real events, lost in her thoughts.

    Primary (1) (Blast): "Interference"

    type of targeter - circular, ability looks like blast of statics you can see on tv when it catches no signal

    description - create a blast of the unknown energy that damages all enemies hit

    2 (prep): "Trojan"

    type of targeter - enemy or ally direct targeting, range - limited only by visible characters

    description - attaches a worm to the ally or enemy. If enemy is buffed, healed, shielded (etc), or ally damaged or debuffed - it triggers, scrambling and damaging sourse of the action.

    This is an invisible action, that have animation of deploying, but there should be no signs on the victim. Enemy should never know if Trojan attached to one of them, or one of your team.
    If it does not triggered in 2 turns - it disapears.

    You think you are safe, standing far away and just giving shield to your ally? Think again!

    3 (prep): "Copypaste"

    type of targeter - self

    description - turns invisible till the end of next turn and creates copy that walks away from place where you were standing to anywhere in the map. In blast phase of the next turn copy explodes, dealing damage.

    There is no animation on this ability at all. It's a total surprise. Is Sorka still here, or it's already a clone, ready to explode? That will be a fresh type of escape, the one you must use not in the turn when things go bad, but 1 turn before that.


    3 (dash): "Copypaste"

    type of targeter - target locations

    description - blinks to the target location, whie also creating a clone in another target location. Clone explodes in next turn blast phase.

    There is no visual difference between clone and real Sorka, and they both appear at same time.


    3 (dash): "Swap"

    type of targeter - enemies

    description - changes position with the enemy. enemy are scrabled for the next turn.

    description (alternate) - changes position with the enemy. enemy recieving halved friendly fire for the next turn

    4 (blast): "Rift"

    type of targeter - two very long lines, can bounce off the walls as long as their length is enough for that

    description - creating a rift in matter, that summons 2 blasts of energy that piercing all enemies hit

    Each blast can be targeted seperatly, like Greys double dart or Celeste's grapples.

    Ult (prep): "Rollback" (free action)

    type of targeter - enemy or ally direct targeting

    description - causing freelancer to return his hp to the amount he had at the start of previous turn.

    description (alternate) - placing a buff on ally or (and?) enemy. at the end of this turn allies restoring health lost, and enemies losing health gained.

    Yes, she can be a bit supportive, like some other firepowers. Ulti can either heal ally who took damage or damage enemy who had the heals.
    You, version 0.03! (c)


    Ult (prep): "Uplink"

    type of targeter - enemy direct targeting

    description - attaching herserlf to the enemy, transferring all damage taken in this turn to him.


    Free action.

    type of targeter - ally direct targeting

    description - attaching herserlf to the ally. for this and next 2 turns all damage done by Sorka and ally are slightly amplified, and healing one of them recieves also recieved by the other.

    Yes, Helio is crazy about her.

    And yes, i don't put damage numbers because it's up to dev's anyway. But i can think about mods if main concept will be liked.

  2. #2
    Junior Member
    Join Date
    Nov 2016
    I like the "Swap" variation of the #3 ability. I believe if you go with that though the kit should only have one ability that can scramble. Also, I'd like to get a rough range on the abilities. I used the below ranges when I wrote up a concept. I also believe having the abilities either target allies or enemies would be more of a support kit, although you could have an ability and include a mod option for it to also effect allies similar to Grey's darts giving might to allies.

    Low damage/shield/heal = 1-15
    Medium damage/shield/heal = 16-30
    High damage/shield/heal = 31+

    Short distance = 0-2
    Medium distance = 3-5
    Long distance = 6+

    Question on the Ult... how would it work targeting an enemy? I wouldn't want their health to return to what it was last turn (assuming they took more damage than healing).

  3. #3
    I wouldn't want their health to return to what it was last turn (assuming they took more damage than healing).
    Don't target enemies then, you can target an ally, or yourself.

    But if enemy was almost dead, and brought back to the high hp - lowering it back and finishing him off would be your choice. That could help greatly with big amount of shielders and healers in game, put some counter play to teams full of supports.

    And for the situations where healing on enemis is low i added ability to target anyone from your team also, to make ability useful in all situations.

    About damage and ranges... i think that should be up to the dev's. They know better about ballancing the game.

    Mods... there is plenty of awesome possibilities. If dev's would be interested in some certain abilities, i could write possible mods to help them out.

    Also, the ability set, even with additional ones, are uncertain. I had some other ideas but they seemed a little unballanced or (for example, different targeter forms on primary ability) hard to implement. But i could think more about them. Or you can suggest your variants.

  4. #4
    Was also thinking about possibility for her to be a real support instead of firepower. That would need few abilities to change:

    Ult (prep): "Reverse polarity"

    type of targeter - huge circle (around a half of the map), ignoring walls

    description - Affects only enemies, causing their healing abilities to do damage, shields - temporary reduce hp, and attacks - heal for one turn.

    That would make people think twice before wasting all damage-dealing ults.

    3 (dash): "Copypaste" (free action)

    type of targeter - allies, self

    description - teleports target to moderate distance. Copy of them are left on the spot, performing the planned action, then exploding, doing small aoe damage.

    4 (prep): "Firewall"

    type of targeter - ally, self

    description - empowers ally, cleansing and protecting from all negative effect (including reveal), giving unstopable and moderate amount of healing for the turn. Has 2 charges.

    With this she won't be as good in healing as other supports, but will be great in ****ing up the enemy attacks.

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