Quote Originally Posted by Muzzy View Post
One option that I've used quite effectively is to focus on the enemy that you don't think will be getting any support that turn. Spreading the damage and getting them all low will force them to be selfish, or just force their targeting so you can swap yours. eventually they will fall because you've made them play your game. It generally accompanies a more aggressive playstyle, so I'd imagine that a high damage, high disruption team counters this comp pretty well. Displacement effects can do wonders with splitting up the enemy team and forcing players out of fights and out of cover. These are just some suggestions, but it's always nice to see the community playstyle evolve to deal with these types of issues. The game is young still, so the strategies are still very much nebulous and still forming.That being said, we are always looking at the data and feedback!
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