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Thread: REAL current tier list - With elaboration.

  1. #11
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    Aurora, Oz and Helio low tier?

    Sorry man but imo you're completely clueless and have no understanding of how to play this game. No offense.

    I've seen people do 900+ dmg with Oz and he's personally my favourite character so far...
    Healers like Aurora are used to keep your team alive long enough to get the 5 kills, but you can't really expect to out heal a firepower class in the long run.

    You can't just compare them with one another, each class relies on teamwork and understanding how to aid your allies in the most efficient way.
    Sure there are some comps that work better than others but to say things like "this class is low tier and this class is high tier" is imo way too simplified.

    Your entire post is purely subjective.

  2. #12
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    Quote Originally Posted by gaius View Post
    Aurora, Oz and Helio low tier?

    Sorry man but imo you're completely clueless and have no understanding of how to play this game. No offense.

    I've seen people do 900+ dmg with Oz and he's personally my favourite character so far...
    Healers like Aurora are used to keep your team alive long enough to get the 5 kills, but you can't really expect to out heal a firepower class in the long run.

    You can't just compare them with one another, each class relies on teamwork and understanding how to aid your allies in the most efficient way.
    Sure there are some comps that work better than others but to say things like "this class is low tier and this class is high tier" is imo way too simplified.

    Your entire post is purely subjective.
    Gaius MY MANNNNN. I've been trying to spread the Oz love in discord but people just don't wanna believe Oz is a BEAST. Tiers of learning curves is what I think most people think of as tier rankings so far...
    Trion Tag: Alchemyst#0767

    Banksy Oz Guide on Steam:
    http://steamcommunity.com/sharedfile.../?id=778295245

  3. #13
    Quote Originally Posted by Talonite View Post
    Please do not put up a title like "REAL current tier list" if you are then just looking to put up a joke in your post. This might heavily mislead new players.

    For everyone who reads this: Please do not blindly believe anything you read in these forums. If you want to have reliable guides and tier lists, there are enough semi-pro players around the PrepPhase League that set up both. And there is a reason those tier lists are entirely different than this one, even when still varying.

    A few examples of what is wrong with this tier list, just so you can see this tier list here is probably just a troll aiming to... well... do troll things.

    Garrison is not an S-Tier frontliner. He lacks in tankiness compared to the other frontliners and his jump might be a point and click one, which is really easy to use for new players, yet it is really easy to count the tiles and be able to tell where he will land - after all his jump has a minimum range. It can only hit so few enemies around his dash location and for it to be actually useful it needs certain mods. His damage output is just as high as of the other frontliners, yet his ultimate can only hit in such a small area and the heal of his ultimate only does as much as a single target support heal at max. Hence why he is rather weak and actually really needs a buff. You will notice that as you get further into the game.

    PuP also is not an S tier Freelancer, simple because for the damage he can deal he needs to be absolutely close to the enemies. His sustain does not make up for the danger he needs to get himself into. Especially since he does not have a shield or anything to stop himself from being CCed. It is easy to get rid of him, once he is on you. Even for most supports. Once caught out PuP only has one way out: His dash he probably has already used in order to actually go in. That dash is very limited, as he can only jump to an ally or enemy, hence why it is very predictable.
    PuP is always a really risky play and even tho his ultimate can do a lot of damage, it is still easy to get away from it or plan ahead so you'd at least only take cover damage. In that case his damage isn't more than just a nibble. Most firepowers do a way better job at anything that PuP does. So please do not be mislead into thinking he was an S tier Lancer.

    Juno is not a high tier Firepower at all. She is very immobile and predictable. Yes, she may have a shield, but it is easy to avoid it and her trap still allows you to move wisely and therefor avoid the damage it would otherwise apply. Her ultimate damage is pretty low and while you risk being focused, as you can't leave your spot while using it, you need to really make sure that you hit enough targets for the energy use to be worth it at all. Additionally her knockback has very little range and is only at a good use should a melee enemy have gotten too close for comfort. In order to trade with other ranged firepowers she holds no CC and only a very small trade potential.

    Celeste and Quark sure as hell are not only B tier. Celeste has a high burst, a really high mobility and an invisible trap that can be modded in many good ways. Overall she has an extremely strong map and vision control and a lot of range, which makes her viable in pretty much every situation and team comp.
    And Quark - as simple as he may appear - has quite a few tricks up his sleeve. With the right mod loadout he is very mobile and not limited in his positioning at all. Yes he may give away the position of those he is tethered to, but only if he himself is visible as well. And no smart Quark would attach to allies like Nix or Pup to give those away anyway. So those false claims out of the way Quark makes one of the strongest supports out there, if not the strongest. His single target damage is extremely high for a support and can not be blocked by walls once the tether is attached. So with the right play and some experience you will make him work just fine. The best part about him though is the fact that he has the strongest single target healing of the game and his ultimate heals his entire team for another huge amount (if played right ofc ;P). For new players Quark may be too difficult for them to see his strength, but in the pro player scene he is loved and valued for plenty of reasons.

    Orion is one of the weakest supports at the moment. His damage is below average, his shields predictable and easy to play around and his ultimate is selfish and does very little damage as well. Mostly you would want to keep your ult anyway, in order for your other 4 spells to have any value. Hence why Orion is either played as a support that has weak 1-4 abilities and an okay ultimate, OR as a support that has average support abilities but NO ultimate. Compared to all the other supports he clearly lacks in overall value. Of course like every Lancer out there he can be played to work and he is fun, but he sure as hell is not any more than a D or perhaps a C tier.


    Aurora is not just a 1 trick pony. Depending on how you mod her you can punish enemies for trying to get away, trying to CC you, trying to chase you or your team mates and much more. You have buffs, debuffs, CC and counter CC. If you have your ult that is just another great push, but she clearly does not rely on her ult alone. An AOE unstoppable or might buff is clearly extremely strong in the right hands. A heal that always has a knockback to it is a powerful counter-CC in order to get rid of nasty melees and keep them in AOE damage zones OR - if played offensively on your frontliner - it can be used to lock down an enemy right where you want them. Aurora may not be an A tier lancer, but she only seems weak in the beginning if you have little experience. The further you play her and watch pro players use her, the more you will see her control power. She pretty much pulls the string from behind the scenes and you need to think a few turns ahead with her in order to get good skill combos and chains.

    Gremolitions in a C tier can't be right. Not only does his ultimate give a lot of options of who and how to focus and prepare for a target switch, but also does this lancer have a lot of range, turning him into a threat from far away at all times. You can stand behind walls, unseen for the enemies and untouchable for most of the game, while still applying damage. Aside from you being hard to get that also gives your support an easier time of helping other team mates when needed. And should you ever get into trouble you have a really long ranged dash you can adjust to your demands. And even if someone should still be after you, you can make them pay for it with mines around you, mines of your way, mines in their path and a really hurtful knockback which can get enemies away from you, or right into your mines - or your team, if you want to ruin your enemy's day.
    What makes these dorks on a machine especially viable is the fact that enemies behind cover do not trouble you ever. You can hit two targets for more than 20 damage at the same time (22 but with mods it can be more ofc and then there's might and so on), so if you play this lancer right you have a 40+ dame impact per turn with just your primary attack, which can't only keep up with most firepowers but overall outdamage. And should you be in a situation where you can't hit anyone - which really shouldn't happen to you on a long ranged lancer like Grem - then you can still use your mines as traps. Gremolitions might not be an S tier, but he definitely is one of the best firepowers that the game currently has.

    The biggest hints that this tier list here is not recommended to be taken serious are the statements on Helio, Rask and Finn.
    As for Helio, I say a heal is generally stronger than a shield, yet with Helio all you have to do is play the mind game. You shield who you think the enemies will hit, yes. But they might try to predict you and then you have to predict them. His black hole and wall combo can also be changed and used a s mind trick, but you should NEVER just rely on that one specific combo. First of all the blackhole on an ally who can get it into the enemy team with a dash is highly dangerous and not that easy to avoid at all. Second the wall can't only be combined with that but easily used to cut of the way of enemies trying to escape or even dash into your team. A good Helio can get enemies scrambled (aka silenced) every few turns which can entirely ruin enemy combos and plans. Hence why Helio is anything BUT a D-tier.

    Rask is probably the strongest front liner at the moment, along with Asana. His dash is really strong, not only because of the damage applied to all enemies hit by it, but also because you can aim it so well wherever you'd want to be. Closer, not so close, left, right, in front of the enemies or behind them? Nothing is an issue with a dash that offers you so many spots to go to, unlike Asana's dash that can be rather fickly, Garrison's dash that only has such little area of damage and a strict minimum range, or Titus' dash that can get you out of position and out of the fight so easily.

    Rask's secret lies in when to dash, and not to use it just because it's up. If you combine his set well his ultimate has a great impact in the game, and just on a side note: Most players take the mod that gives you the option WHEN to use your ult, making him really hard to predict and counter. If that mobility and control isn't enough he has a neat damage output once in melee range - and there is no moment you are NOT in range unless you want to be out of the fight or you simply don't know what you are doing. Additionally he can heal for an extreme amount of health in just no time. With the right mod loadout you can surprise the enemies with sudden 60 effective health in just one turn! If that isn't enough he has many CC options, not only on his knockback, which has a really fair range, but also on his other mod options.
    All this already makes him really strong. Now what if he had a cool down reset so he could repeat all of his nasty stuff on you again? OH WAIT, HE DOES! RIGHT after his ultimate, which he can EASILY get three times during an average game. Rask is not a D tier. Quite the opposite.

    And then...



    Everything is wrong about this statement. His ult can be powerful indeed, but his bubble a highly powerful shield. Not only can it protect your ally from damage but it also has CC on it and a small amount of damage, turning this ability into a game changer if used correctly. For Finn it is really important to position well. If you can't do that, you indeed are turning him into a weak support, but his heal is extremely powerful, too, healing up to three allies for 24 health in a single turn. That is an overall healing of 72. Only an Aurora ultimate or a Quark ultimate can top that if played WELL - and Finn has that on a normal skill with a really fair cooldown, which turns him into an absolute strong healer.
    Last but not least his eels are surely not ignored but do a lot of work. As long as you can make sure the eels hit, they jump over multiple times, applying constant damage that is also very fair for a support. Either that or they force the enemy into trickier positions, as they try to avoid them from jumping over. Especially if you need more vision the eels can be helpful, as they don't only deal damage but also reveal targets.



    Only few things here I can agree or at least partly agree with.
    Asana is definitely an S tier lancer, yes. No debates.
    Zuki is either S or A tier. Her damage is insane and she punished enemies very hard for staying grouped or coming out of their hiding spots behind walls.
    Lockwood and Grey I'd probably put into S-tier, but I am not too surprised at people who don't. So we can leave it at just that.
    B tier is lacking of Nix btw.


    Again, to anyone who reads this: I strongly recommend not taking this "REAL current tier list" for granted. At all. If you are looking for reliable sources and information, you can always follow the lead of our pro and semi-pro players. Do not go with what new people claim to be "REAL" right of the bat. The best way to find out what Lancers works best for you is to just play the game anyway. The more you play, the more you learn.
    Totally agree.

  4. #14
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    The only thing I will say is pup is an s tier IMO. His dash mod Allows for three extra spaces... His invisible for three turns is ridiculous. I easily do 5-700 damage with him.... If you go invisible before you use your ult then have adjaent 11 he can easily do over 80 I think closer to 90 damage. That is an insane amount. His leash attract gains an extra length. His bite coming out of prowl does 45.. Which is coming out of invisible, you can choose to follow the guy, he will dash more than likely but then you follow his dash finish him off then dash to a teammate for cover. Pup is a beast, it you don't believe so, your just no using him right. And can easily be OP of used correctly

  5. #15
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    I don't mean to be harsh here and I'm trying to temper this a little but this list is so so so far away from what the competitive tier list seems to be.

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