
Originally Posted by
Nekojin
I don't really have much to offer at this point, partly because I haven't put time into playing Rampart yet. That said, I see two things here.
1.) Your focus seems to be solely on what your character can do for himself, with zero consideration of teamwork and team interaction. While I'll admit that adding in the teamwork adds to the complexity immensely, it's still something that needs to be looked at, because you're not doing these powers in a vacuum - what your team is doing is important, too. And that leads us to...
2.) Your complaint on Gone Fishin' being broken. It's not broken, that's intended to work as it is. The ability doesn't say anything about ignoring walls (nor should it), nor does it say anything about going around obstacles. His attack is simply - grab the opponent, and yank them in. Making them take a roundabout path to get to the spot you want is far from an immediate yank. And the Gone Fishin' mod doesn't change that... it's still a straight-line pull to the location, and if an obstacle blocks the path, it stops, in the same way that Bulwark will make Lockwood's Trick Shot bounce instead of hitting you. So instead of complaining why you can't drag someone to X, look at whether dragging them to Y might be useful to your team:
F
..............Y
..###R
.......X