Hey guys, I've been playing more Rampart than any other character lately, and I wanted to talk about the guy's mods - which are good, which are bad, which might need changed, and my own opinions on such.
En lieu of star rating, I'm going to color code mods I think are poor choices in red, and highlight mods that I think are staple choices for their ability in blue (Note that not all abilities will have one of these, as it represents an "obvious go-to".) [edit] Mods that meet neither of these conditions and are just "good but not outstanding" will be yellow. Lastly, purple will indicate abilities that I think are awkward or problematic, but not for power level reasons. Don't expect to see much purple.
My opinion is not the be-all nor end-all. I absolutely encourage more discussion and if you'd like to crawl through the mods yourself, feel free to do so.
Let's begin.
Primary - Radamantium Flurry
Area Suppression (Default Mod) - 2 points
"Increases damage done to adjacent enemies by 6"
>I'll be honest, I am not fond of this skill. Increasing damage to secondary targets isn't worthless, but in my experiences it only comes up a minimal number of times per game. Against a single target, it's nigh worthless unless they're starting adjacent and you're trying to cover a dash. I think more damning, though, is even when multi-hitting you need the adjacent target to not be in line of your stab to gain value out of this ability. Typically there are either 5 or 6 tiles you can't cover by adjusting the stab hitbox on your intended target. So, the condition for this skill to be of use to you is 1) A target is adjacent to you, 2) A second target is within 2 to 3 tiles without being adjacent to you and 3) The first and second targets are at differing angles. And then the payoff is six damage, but you're spreading it across enemies, which is slightly less desirable than focused damage per point. Combining all that, and I believe this is a poor choice for two mod points.
>As far as improving this ability, you could drop it to one point, or perhaps raise the bonus damage to 10 so it's the same as the stab at 26. The latter would open up options where you can use the stab speculatively when your target is adjacent.
Danger Zone - 3 points
"Deal 7 additional damage to enemies hit by both the stab and spin."
>This one is my personal go-to, but I think it's fairly costed at 3 points, and isn't an auto-take. This ability allows you to focus fire more effectively, assuming you've positioned well, and 33 total damage is nothing to sniff at. It's not super hard to set up, and it comes up a lot.
Battle Rush - 1 point
"Increase energy gain per enemy hit by 2"
>At one mod point, you don't expect the bonuses to blow you away, and this is a nice little bonus. Multiples of 5 are a good thing in energy management, and this pushes you up to +10 energy per hit. Totally reasonable package if you're spending mod points elsewhere.
Deadly Stab - 3 points
"Increases the width of the initial stab by 50%."
>I'm lukewarm on this mod. Having tried it, it effectively gives you Titus' hitbox on your stab (roughly 3x3, though you only cover part of the side tiles.) This allows you to strike enemies with an empty tile between them, as well as boosts your damage from 16 to 26 directly to your sides (since those foes will now get hit with the wider stab instead of just the spin.) You can definitely get benefit out of it, as hitting two foes in a situation where you could previously only hit one is a big upside. That said, I feel like it might be dragged down a little by its cost, and I perhaps the cost is only at 3 points because it was compared to Area Suppression (to which it is no doubt superior.) It can feel situational but it's certainly not awful. It certainly has value in theory, it's just hard to consistently replicate in-game as of writing.
>If this mod was changed (which may not be necessary) I might change the 50% wider to 25% longer to give it a bit more of an identity. Maybe make the animation show Rampart partially launching the blade during the attack.
Next post is Bulwark mods, stay tuned!