+ Reply to Thread
Results 1 to 9 of 9

  Click here to go to the first Atlas Reactor Team post in this thread.   Thread: External Lighting in Atlas Reactor!

  1.   Click here to go to the next Atlas Reactor Team post in this thread.   #1

    External Lighting in Atlas Reactor!

    External Lighting in Atlas Reactor!

    Depending on your hardware, you may have noticed some special lighting effects while playing Atlas Reactor. In fact, we support two different types of External Lighting in Atlas Reactor, which you can use to enhance your experience while playing Atlas Reactor. First, and easiest to use is support for Razer Chroma. Second, and a bit more complex is Philips Hue.

    Razer Chroma:

    This is the easiest to use. Atlas Reactor supports Keyboard, Mouse, Headphones, Mousepad, and Keypad Chroma devices. Make sure you have a recent version of Razer Synapse installed, and on the “Chroma Apps” tab, make sure you have the “Chroma Apps” setting set to “On”. Once you’re in game, you’ll notice the following:

    On all five devices, you’ll see the color changing based on the current phase of the game. White during the decision phase. Green during Prep, Yellow during Dash, Red during Blast, and Blue during Movement. In addition, if you have a keyboard, there’s two additional effects we’ve added support for. First, during the Tutorial, at various points where you need to press a certain key to continue, you’ll find that key is the only lit key on your keyboard. Second, during the Decision phase of normal games, you’ll see WASD (the camera movement keys in blue) and more importantly, 1 through 8 will be unlit if not currently usable, or lit with the color of the phase they go off in, if usable.

    Chroma support is enabled automatically, if you have the “Chroma Apps” setting set in Razer Synapse.

    Philips Hue:

    For advanced / technical players only! Atlas Reactor includes some basic support for controlling Philips Hue devices, making them change along with the state of the game. Controlled lights adjust in the same way as Razer Chroma devices: White during the decision phase. Green during Prep, Yellow during Dash, Red during Blast, and Blue during Movement. When used with a device with support for the full range of colors, such as a Lightstrip – this can make your gaming area look quite colorful.

    Again, a warning – this setup is an advanced / technical setup and not very user friendly! The web page at http://www.developers.meethue.com/do...etting-started explains how to setup an account on your Philips Hue hub for “development” using the web interface. Follow these instructions to create a new username – save this username, you’ll need it in the next step. Continue following the instructions and look at the list of lights – find the id of the light you want Atlas Reactor to control, save this too.

    Next, you’ll need to setup a configuration file. In the directory where you have Atlas Reactor installed (you can see this via right clicking on the “Atlas Reactor” on the right in Glyph, and choosing properties) you’ll see folders like “Win32”. Create another folder here called “Config” (if it doesn’t already exist). Then create a new text files in this directory and name it “AtlasReactorConfig.local.json”. The contents of this file should be the following (not including the --- ) :
    ---
    {
    "HueEnabled": true,
    "HueAddress": "http://<ip address>",
    "HuePutString": "/api/<username>/lights/<light id>/state"
    }
    ---
    Replace <ip address> with the ip address of your Philips Hue hub.
    Replace <username> with the username you setup on your hub.
    Replace <light id> with the id of the light you want to control from the list of lights.

    Start Atlas Reactor and play a Practice game – you should know quickly if it’s working or not.

    Even more advanced: If you want to control more than a single light, you can setup a “group” of lights to control, and replace the “HuePutString” parameter with “/api/<username>/groups/<group id>/action”. Note: group id 0 exists by default, and contains all lights – so this can be a quick way to make *every* Hue light you have change color with the game.

    Let me know here if you have any questions!

    -Pithos

  2. #2
    Junior Member
    Join Date
    Sep 2015
    Posts
    3
    are you going to add support for logitech rgb?

  3. #3
    Junior Member
    Join Date
    Apr 2016
    Posts
    16
    What is external lighting?

  4. #4
    Junior Member
    Join Date
    Feb 2016
    Posts
    17

    Looks good!

    https://drive.google.com/file/d/0B5A...M4QjV5V0E/view

    Quick setup and tested out in a 4v4 bot game.

    Sorry for ****e video XD

  5.   Click here to go to the previous Atlas Reactor Team post in this thread. Click here to go to the next Atlas Reactor Team post in this thread.   #5
    @Joviex: Neat video!

    @Myth51: External Lighting is lighting outside of your monitor. In the Razer Chroma case, controlling the lights on your keyboard/keypad/mouse/mousepad/headset, and in the Philips Hue case, controlling some special light bulbs/fixtures.

    @Daed: No plans for Logitech RGB at the moment.

  6. #6
    Junior Member
    Join Date
    Sep 2015
    Posts
    3
    Quote Originally Posted by Pithos View Post
    @Joviex: Neat video!

    @Myth51: External Lighting is lighting outside of your monitor. In the Razer Chroma case, controlling the lights on your keyboard/keypad/mouse/mousepad/headset, and in the Philips Hue case, controlling some special light bulbs/fixtures.

    @Daed: No plans for Logitech RGB at the moment.
    Dang..is razer a sponsor or just too much work/$ to implement for Logitech?

  7. #7
    Junior Member
    Join Date
    Feb 2016
    Posts
    19
    Can I recommend that the Prep phase light be way more green and less yellow. It almost looks like a light Dash phase color. That Red Blast is on point though. This is pretty awesome.

    https://www.youtube.com/watch?v=uBDX...ature=youtu.be

  8.   Click here to go to the previous Atlas Reactor Team post in this thread. This is the last Atlas Reactor Team post in this thread.   #8
    Nice video Navron. Glad you like it!

    The green is tough - normal Philips Hue bulbs don't actually support green very well, while other lights, (like the Friends of Hue Lightstrips I generally test with) do green quite well. Right now the color for each phase is set to a constant, hardcoded value, but if you'd like to try some other colors, I could make them into configuration options as well.

  9. #9
    Junior Member
    Join Date
    Feb 2016
    Posts
    11
    Now if you can make my Christmas tree flash whenever I win, that would be cool! And if I lose, pour me a coffee!

+ Reply to Thread

Similar Threads

  1. Pithos: External Lighting in Atlas Reactor!
    By DevTracker in forum Dev Tracker
    Replies: 0
    Last Post: 06-13-2016, 05:30 PM
  2. Pithos: External Lighting in Atlas Reactor!
    By DevTracker in forum Dev Tracker
    Replies: 0
    Last Post: 06-10-2016, 04:00 PM
  3. Atlas Reactor PTS?
    By Vanquish in forum General Discussion
    Replies: 3
    Last Post: 06-01-2016, 12:09 PM
  4. Atlas Reactor LFG
    By Padopoulos in forum General Discussion
    Replies: 0
    Last Post: 02-21-2016, 10:58 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts