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  Click here to go to the first Atlas Reactor Team post in this thread.   Thread: Level 20 reward crash

  1. #1
    Junior Member
    Join Date
    Sep 2015

    Level 20 reward crash

    More often than not, when I mouse over the level 20 reward in the user profile screen, an unhandled exception occurs. Sometimes this results in a 'crash to desktop', and sometimes the client seems to continue running. I've apparently submitted crash logs (permission was requested from pop-up boxes), but I'm not sure you've received them. When the client doesn't crash after a mouse-over of the level-up reward, the pop-up outline (that would presumably contain the reward details) contains blank space. After the last crash, the following call trace could be seen in the 'output_log.txt' file:

    IndexOutOfRangeException: Array index is out of range.
    at UIPlayerProgressPanel.GetRewardMouseOverString () [0x00000] in <filename unknown>:0

    at UIPlayerProgressPanel.RewardMouseOver (UnityEngine.EventSystems.BaseEventData data) [0x00000] in <filename unknown>:0

    at UnityEngine.Events.InvokableCall`1[UnityEngine.EventSystems.BaseEventData].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0

    at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0

    at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0

    at UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) [0x00000] in <filename unknown>:0

    at UnityEngine.EventSystems.EventTrigger.Execute (EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0

    at UnityEngine.EventSystems.EventTrigger.OnPointerEnt er (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0

    at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0

    at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.EventSystems.ExecuteEvents:Execute(Gam eObject, BaseEventData, EventFunction`1)
    UnityEngine.EventSystems.BaseInputModule:HandlePoi nterExitAndEnter(PointerEventData, GameObject)
    UnityEngine.EventSystems.PointerInputModule:Proces sMove(PointerEventData)
    UnityEngine.EventSystems.StandaloneInputModule:Pro cessMouseEvent()
    UnityEngine.EventSystems.StandaloneInputModule:Pro cess()

  2. #2
    Junior Member
    Join Date
    Oct 2015
    United Kingdom
    Seems like a big issue hope they have/will fix this!

  3.   This is the last Atlas Reactor Team post in this thread.   #3
    Reactor Team
    Join Date
    Aug 2015
    Thanks for the report, We are looking into the Issue.

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