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Thread: Pyxis the Bipolar

  1. #1
    Senior Member
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    Pyxis the Seeker

    Name: Pyxis

    Desc:
    This Freelancer(s) can switch between 2 modes/stances Cygnus, which gains offense utilities and Crux, which gets movement utilities.

    Appearance:
    It is a humanoid robot which has a dark-blue-colored exoskeleton. Some of its body parts are designed with some symbols. A design of a mariner's compass is put on his head, a swan on its chest and a cross on its back. Its chest has some sort of core. It uses a bow-like weapon to fight.

    Role: Firepower
    ================================================== ==============
    Abilities:

    Primary: Shooting Star
    Range = Long
    Aim = Narrow line
    Shoots an arrow in a straight line dealing damage.
    Cygnus: Passes through walls but will have its damage halved after the first wall it passes through.
    Crux: When this ability hits an enemy, the user will chase them and gains haste until end of the next turn.

    2nd: Polar Strike
    Range = Med - Long
    Aim = Circle
    Phase = Blast
    CD = Short - Med
    Shoots an arrow in an arc. It goes over walls and does damage.
    Cygnus: Does area damage as well.
    Crux: When this hits a target, gain unstoppable until end of turn.

    3rd: Polar Switch
    Range = N/A
    Aim = Self
    Phase = Prep
    CD = Med, Free act
    Switches between modes/stance.
    Cygnus: Gains Haste until end of turn when switching to Crux
    Crux: Gains might until end of turn when switching to Cygnus.

    4th: To The Skies
    Range = Med
    Phase = Dash
    Aim = Circle
    CD = Long
    Leaps to a chosen location.
    Cygnus: Does damage in an area upon landing
    Crux: Gains Haste until end of next turn if no enemies are nearby.

    Ult: The Compass
    Range = Med - Long
    Phase = Prep
    Aim = Circle
    Energy = 50
    Marks an enemy and for 2 turns.
    Cygnus: When allies target the marked enemy, they'll gain might until end of turn. (Might applied during Prep phase)
    Crux: When allies chase the marked enemy, they'll gain Haste until end of next turn and enemies will be revealed until end of turn. (Haste applied at Prep Phase)

    ================================================== ==============
    Mods:

    Primary:
    Speed of Light - (2) - Does not halve damage when going through walls
    Flash Strike - (3) - Passes through the first target hit and decreases damage by (X) when hitting a second target
    Bright Star - (1) - Reveals enemy hit for 2 turns

    2nd:
    Meteorite - (2) - Increased area damage when using it as Cygnus
    Comet - (2) - Increases range
    To The South - (1) - When using it as Crux, also gain Haste if this skill hits.
    Mesmerize - (2) - Slows enemies hit by this ability (including those caught in the area damage)

    3rd:
    Blessing - (2) - Nearby allies will also get the buffs received when changing stances. (for allies, haste lasts until end of next turn)
    Charge - (2) - Increases duration of respective buffs by 1 turn
    Blinding Light - (3) - When switching to Crux, become invisible and gain unstoppable until end of turn. When Switching to Cygnus enemies in an area will be Slowed until end of turn.

    4th:
    Beyond The Universe - (2) - Increases range
    Escapist - (1) - When using it as Crux, gain Haste even if enemies are nearby.
    Crater - (3) - When using it as Cygnus, enemies caught in the AoE are rooted until end of turn
    Crash Landing - (2) - When using it as Cygnus, enemies in the AoE receives extra damage but the user is Rooted until end of next turn

    Ult:
    The All Seeing - (2) - can aim beyond walls
    The One - (3) - Marking lasts for 3 turns and consumes 100 energy now
    Lost - (1) - Marks for 1 turn only but gains energy every time the marked enemy is hit.
    Recollect - (2) - If the marked enemy is not hit when they're marked, gain 20 energy.

  2. #2
    Senior Member
    Join Date
    Nov 2015
    Location
    Indonesia
    Posts
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    Mods done

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