Here are some tips for creating a readable kit design
- You don't have to use this template, but it will help organize it for easier viewing
- Try not to use actual numbers. Instead use "Small, Med, Large" for damage, "Short, Med, Long" for distance and cooldowns.
- Sometimes you can't avoid using numbers, but keeping it to a minimum helps the idea of the kit get through without distracting people with the balance of the kit
- All Primary abilities have 0 cooldown and are Blast phase abilities
- Try to look at other official kits in the game to see what kinds of ranges,damage, and cooldowns are associated with eachother. Also the wording of things in game can be reused to great effect here.
- You don't have to create mods and you can leave out whichever pieces of information you want, but a more complete kit is easier to understand usually.
- Try new things, Try familiar things, Try ALL the things!
Good luck and we can't wait to see what you come up with!
__________________________________________________ ______________
Name:
Role:
Description:
2-3 sentences of gameplay flavor and lore flavor as it relates to playstyle.
Primary (1) (Blast): "Name"
- type of targeter
- description
2 (Phase): "Name"
- type of targeter
- description
3 (Phase): "Name"
- type of targeter
- description
4 (Phase): "Name"
- type of targeter
- description
Ult (Phase): "Name"
- type of targeter
- description
Primary Mods:
- "name"- cost - description
- "name"- cost - description
- "name"- cost - description
2 Mods:
- "name"- cost - description
- "name"- cost - description
- "name"- cost - description
3 Mods:
- "name"- cost - description
- "name"- cost - description
- "name"- cost - description
4 Mods:
- "name"- cost - description
- "name"- cost - description
- "name"- cost - description
Ult Mods:
- "name"- cost - description
- "name"- cost - description
- "name"- cost - description
Lore
Any story that you'd like to include. This is a great place to get really descriptive about what the lancer looks like.