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  Click here to go to the first Atlas Reactor Team post in this thread.   Thread: Welcome to Alpha Sneak Peek! Important info inside.

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  1.   Click here to go to the next Atlas Reactor Team post in this thread.   #1
    Reactor Team
    Join Date
    Sep 2015
    Posts
    54

    Welcome to Alpha Sneak Peek! Important info inside.

    Hey, thanks for joining us!
    We are very excited to welcome you all to the Atlas Reactor Sneak Peek Week. Have a blast and blast others!
    NDA has been lifted for this event, and this event ONLY - so go wild with your streams, your videos and comments on social media, we want to hear it all!

    And hey, Nix says hi. He can hardly wait to meet you and show you how to fight like a boss.




    SOME IMPORTANT NOTES
    • Just by logging in, you’ll get 3500 credits to play around with. No, these aren’t permanent, and they have no cash value – they’ll go away after the event - but for this whole week you can use them to check out other Freelancers, Taunts, and Skins. We want you to enjoy variety and have lots of material for feedback!
    • Every day you log in during the Alpha Sneak Peek event, you’ll get an additional 1000 credits.
    • Free rotation will change every day, so check back to try out new ‘lancers!
    • The progression and cost of items are still very much a work in progress. We look forward to getting your feedback!
    We will wipe progression at the end of the event, but you'll can earn some permanent rewards to keep!
    • Winning 1 game in versus mode will unlock Lockwood. This will stay on your account forever!
    • For a bigger challenge, win 3 Versus games in a row to earn get Lockwood’s Blood Sport Style.
    • Special banners will also unlock for players that do particularly well in Versus mode. There are Bronze, Silver, Gold, and Platinum versions to achieve.

    STARTER GUIDE

    Statuses:
    • Might – 25% damage increase
    • Weak – 25% damage decrease
    • Might and Weak cancel each other out
    • Haste – 50% movement range increase
    • Slow – 50% movement decrease
    • Haste and Slow cancel each other out
    • Root – Movement lost, Dashes are still allowed
    • Unstoppable – Immune to knockback and movement status effects
    • Energize – Double energy gains
    • Scramble – Can only use primary ability and catalysts
    • Revealed – Enemies can see your location no matter what
    • Stealth – Invisible to enemies. Fades for a moment when you shoot or take damage
    • Healing – Heals for 10/15 health (power-up/second wind)
    • Toughness – Reduces damage by 50%
    • Multiple applications of status at the same time do not increase the effect


    TAKEDOWNS/DEATHS/DEATHBLOWS

    Takedowns measure participation in kills. When an enemy dies, players are awarded a takedown if they damaged/debuffed that enemy, or healed/buffed an ally who did, on the turn the enemies died or the previous two turns.

    Deaths keeps track the number of times you died.

    Deathblows are awarded to anyone that deals damage to an enemy on the turn that the enemy dies.

    Killing Blows
    Atlas Reactor doesn’t have a traditional killing blow system because simultaneous turns makes it possible for more than one person to deal fatal damage to an enemy. Although the attacks within the Blast phase are mathematically simultaneous, the battlecam shows them sequentially. The attacks are ordered based on what is clearest to show on camera (always improving), so there is no definitive killing blow. Deathblows are important because securing kills is important, however, overkilling an enemy can sometimes be a big mistake in Atlas Reactor, so we don’t want to emphasize Deathblows as much as Takedowns.


    Minimum Spec:

    Memory: 4GB RAM
    GPU
    Display Memory: 1696 MB
    Min. Shader Level: 3.0
    Supports Render Textures
    Processors: 4. Intel(R) Core(TM) i5-2520M CPU ~2.5GHz / AMD Phenom II X4 @ 2.6GHz equivalent or higher
    Direct X Version: 9.0c
    Windows Version: Windows Vista™ Enterprise (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.150312-1556) or later

    It's YOUR move!
    The Atlas Reactor Team

  2. #2
    Junior Member
    Join Date
    Feb 2016
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    19
    Important info is best info.

  3.   Click here to go to the previous Atlas Reactor Team post in this thread. Click here to go to the next Atlas Reactor Team post in this thread.   #3
    Reactor Team
    Join Date
    Sep 2015
    Posts
    54
    Added Minimum Spec to OP:

    Memory: 4GB RAM
    GPU
    Display Memory: 1696 MB
    Min. Shader Level: 3.0
    Supports Render Textures
    Processors: 4. Intel(R) Core(TM) i5-2520M CPU ~2.5GHz / AMD Phenom II X4 @ 2.6GHz equivalent or higher
    Direct X Version: 9.0c
    Windows Version: Windows Vista™ Enterprise (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.150312-1556) or later

  4.   Click here to go to the previous Atlas Reactor Team post in this thread. This is the last Atlas Reactor Team post in this thread.   #4
    Reactor Team
    Join Date
    Sep 2015
    Posts
    54
    Edited today to make clear that the Lockwood unlocks must be earned in VERSUS mode!
    • Winning 1 game in versus mode will unlock Lockwood. This will stay on your account forever!
    • For a bigger challenge, win 3 Versus games in a row to earn get Lockwood’s Blood Sport Style.

  5. #5
    Quote Originally Posted by TrionBrasse View Post
    Edited today to make clear that the Lockwood unlocks must be earned in VERSUS mode!
    • Winning 1 game in versus mode will unlock Lockwood. This will stay on your account forever!
    • For a bigger challenge, win 3 Versus games in a row to earn get Lockwood’s Blood Sport Style.
    A question, is Blood Sport Style exclusive to this event? Or is it acquirable afterwards as well?

    Can there be some clarification on the specifics of the Platinum Banner for 'Doing good' as well? How many wins? w/l ratio? etc?

  6. #6
    Junior Member
    Join Date
    Feb 2016
    Posts
    11
    There is one important info missing:
    Those of us who got a key for the Alpha Sneak peak from an external site, and no email invite, will we get to keep the Alpha and be able to participate in future tests?
    Or was the whole thing limited to those 5 days?

    I would be very sad. The game is great and I'm using the feedback button a lot.

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