Muzzy

01-10-2017, 07:04 PM

Brynn, The Skywarden is available on #PTS NOW! Go test her out and give your feedback here: http://forums.atlasreactorgame.com/forumdisplay.php?48-PTS-Feedback #PublicTestServer

Yes, you can stream it. Yes, you can put up videos. Yes, you can share with the world how awesome Brynn is!

Something to chew on while you play:

Supports

Aurora

Aurora is a little too easy to be successful with right now. Primarily, these nerfs are to overwhelmingly popular (and successful) mods.

General

Maximum health reduced from 160 to 155.

Shock Therapy

Vain Mod - Self heal reduced from 5 to 4.

Ion Cloud

Invigorating Cloud - Healing reduced from 8 to 6

Healing Flare

Surging Flare Mod - Additional healing reduced from 10 to 8.

Heart of the Storm

Damage and healing reduced from 24 to 22

Focused Radiance Mod - Additional damage and healing reduced from 8 to 6.

Helio

Helio’s combo was too swingy and has been adjusted. Scramble has been removed from Disruption Matrix and Weak added. Damage has been increased by 25%. Several mods have been adjusted to accommodate this change.

Echo Hammer

Energy Conduit Mod - Has been removed

High Amplitude Mod - Increases the damage initial hit from 2 to 3.

Reverberation Mod - Increased point cost from 2 to 3.

Sledge Mod - No longer increases initial hit damage but chain damage is increased from 3 to 4. Mod cost decreased from 3 to 2.

Black Hole Generator

Gravity Well Mod - No longer causes weak, now causes slow next turn.

Disruption Matrix

No longer causes scramble, now causes weak.

Damage increased from 20 to 25.

Gravity Warp Mod - No longer causes weak, now causes slow next turn.

Quark

Quark’s self-recover has been improved slightly, along with his dash. His max health has been reduced to compensate. We still want Quark to be susceptible to burst, and will be keeping a close eye on the situation.

General

Maximum health reduced from 150 to 145

New passive functionality - Gain 3 healing per turn for each bond attached.

Gamma Ray

Anti-Matter Mod - Reduce damage from 10 to 8.

Radiate

Gene Therapy Mod - Healing per active bond reduced from 3 to 1.

Quantum Collision

Increase landing zone size by 1.

Orion

Orion has managed to carve a role for himself with his unique play style, but needs a boost in survivability to perform as well as the other supports.

General

Maxmium health increased from 160 to 170.

Quantum Core

New 2 point mod: Bow Down - Slow enemies hit until end of turn

Cosmic Flare

Gain unstoppable until end of turn.

Healing increased from 25 to 30.

Dr. Finn

Finn was being caught like a fish out of water, so we put him back in the tank.

General

Maximum health increased from 160 to 165.

Refreshing Spray

Self Fish Mod - No longer reduces the size of the arc.

Electrifying Eels

Decrease the range that eels can jump from one target to another from 5 to 4.

Increase number of times eels jump from 1 to 2.

Damage decreased from 22 to 20.

Energy gain decreased from 8 to 6.

That Magic Eeling Mod - No longer increases the number of times the eels jump. Now increases the range of the jump by 1.

That’s a Moray Mod - Can now directly target allies.

Maelstrom

Can no longer be targeted over walls.

Leech Infestation Mod - Mod cost increased from 2 to 3.

Grand Finn-ale Mod - Mod cost decreased from 3 to 2.

Frontline

Asana

Asana was dealing too much damage for a frontliner, specifically due to mods which let her abilities hit extra targets. We’re tuning down the damage on these extra target mods across all characters.

Whirling Blade

Leech Blade Mod - Heal reduced from 5 to 4.

Rebounding Charge

Vault Mod - Damage on the second target is reduced from 25 to 12.

Stand and Fight

Skewer Mod - Damage on the second target is reduced from 24 to 12.

Retribution

Decreased energy gain from 8 to 6.

Garrison

Small tweaks to Garrison. We changed the template on his ult. We like unique templates, but the one on Garrison’s ult proved to be underwhelming.

Missile Barrage

Now deals indirect damage instead of direct damage.

Heavy Metal

In Pursuit Mod - Reduced the duration of haste from 2 turns to 1.

Shockpod

Now deals damage in a 4x4 area.

Rask

My body rebuilds!

General

Maximum health increased from 185 to 190.

Energy gain from taking damage increased from 15% to 20%.

Uncontrollable Fury

Bristled Fur Mod - Now heals for 10 instead of shielding for 10.

Titus

Titus is in a good spot, but his pierce dagger was overperforming just like the other pierce mods.

Berserker Charge

Cleaver Mod - Mod cost decreased from 3 to 1.

Dirty Fighting

Puncture Mod - Damage on the second target is reduced from 25 to 12.

Rampart

I think Rampart is more concerned with the fall of Warbotics than this little nerf.

Fusion Lance

Radamantium Tipped Blade Mod - Damage on the second target is reduced from 25 to 12.

Firepower

Grey

We are bringing some of Grey’s mods in line with other Freelancers. Her drone energy gain was also a bit high for it’s size and duration.

Tracer Bolt

Barbed Tip Mod - Reduced energy gain from 4 to 3.

Hunt Them Down - Reduce damage from 4 to 3.

Hawk Drone

Energy reduced from 5 to 4

Lockwood

Lockwood is looking for a bit more of a challenge.

Trick Shot

Damage reduced from 34 to 32

Nix

Nix is outperforming a lot of firepowers. This small nerf is intended to limited his spikes in energy and mobility somewhat.

Headshot

High-Energy Rounds Mod - Reduced energy gain from 4 to 3.

Stalker Suit

Electromagnetic Aid Mod - Reduced duration from 2 turns to until end of turn.

Disengage Mod - Reduced duration from 2 turns to until end of turn.

Zuki

Zuki is all about damage potential, but Mighted Sticky Bombs pays out a little too well. We also wanted other mods on Rocket Jump to be considered.

Sticky Bomb

Damage reduced from 30 to 26

Restrictive Glue Mod renamed to Shell Shocked

Rocket Jump

Something Extra mod - Mod cost increased from 2 to 3

Booster Jet Mod - Energy gain removed, now grants energized until end of next turn.

Oz

Oz buffs from a while back put him in a really competitive spot, but his damage output needs a bit of a shave.

Phaser Laser

Potent Phasers Mod - Damage reduced from 4 to 3.

Divide and Conquer Mod - Damage reduced from 4 to 3.

Photon Spray

Energy gain lowered from 8 to 7.

Zap Trap

Damage reduced from 25 to 24

Dance Floor Mod - Damage reduced from 5 to 4.

Elle

We wanted Elle to feel more rewarded for hitting multiple enemies, rather than punished when only hitting one.

Plasma Volley

Energy generation increased from 6 to 8.

Blackburn

Blackburn’s survivability is more limited than he lets on. This change should give him more options.

Blitz

Base range increased by 1

Celeste

Celeste’s energy gain and resultant ult damage was a little oppressive.

Strong Arm

For the Rush Mod - Decreased energy gain from 2 to 1.

Proximo Charge

Contingency Plan Mod - Instead of 12 energy on cast now grants 6 energy on cast and 6 energy on hit.

Smoke Bombs

Fog Cover Mod - Damage further reduced from 3 to 5.

Safecracker

Assault and Battery mod - Mod cost increased from 2 to 3. No longer default.

Second Story Job Mod - Decreased range from 2 to 1. Mod cost decreased from 3 to 2. Now the default mod.

Juno

Now Juno should be able to have more fun with her ult combo, and be less reliant on Shield Battery. We are working on some quality of life improvements to the ultimate, but that tech isn’t ready quite yet.

General

Maximum health increased from 140 to 150.

Riot Shield

Overcharge Mod - Instead of 1 energy per 8 damage taken now gives 1 energy per 5 damage taken.

Hold the Line Mod - Mod cost decreased from 3 to 2.

Shield Battery Mod - Mod cost increased from 2 to 3.

Lay Down the Law

Initial width is reduced from 1.5 to 1

Damage is increased from 35 to 38.

Kaigin

Kaigin is getting a boost to his first turn damage and ability to keep marks on targets.

Twisting Blades

Increased damage from 30/15 to 34/17

Focused Assault Mod - Damage decreased from 5 to 4.

Razor Tempest

Cooldown decreased from 2 to 1.

Void Strike

Increased damage from 30 to 34

Deathmark Mod - damage reduced from 5 to 4

Yes, you can stream it. Yes, you can put up videos. Yes, you can share with the world how awesome Brynn is!

Something to chew on while you play:

Supports

Aurora

Aurora is a little too easy to be successful with right now. Primarily, these nerfs are to overwhelmingly popular (and successful) mods.

General

Maximum health reduced from 160 to 155.

Shock Therapy

Vain Mod - Self heal reduced from 5 to 4.

Ion Cloud

Invigorating Cloud - Healing reduced from 8 to 6

Healing Flare

Surging Flare Mod - Additional healing reduced from 10 to 8.

Heart of the Storm

Damage and healing reduced from 24 to 22

Focused Radiance Mod - Additional damage and healing reduced from 8 to 6.

Helio

Helio’s combo was too swingy and has been adjusted. Scramble has been removed from Disruption Matrix and Weak added. Damage has been increased by 25%. Several mods have been adjusted to accommodate this change.

Echo Hammer

Energy Conduit Mod - Has been removed

High Amplitude Mod - Increases the damage initial hit from 2 to 3.

Reverberation Mod - Increased point cost from 2 to 3.

Sledge Mod - No longer increases initial hit damage but chain damage is increased from 3 to 4. Mod cost decreased from 3 to 2.

Black Hole Generator

Gravity Well Mod - No longer causes weak, now causes slow next turn.

Disruption Matrix

No longer causes scramble, now causes weak.

Damage increased from 20 to 25.

Gravity Warp Mod - No longer causes weak, now causes slow next turn.

Quark

Quark’s self-recover has been improved slightly, along with his dash. His max health has been reduced to compensate. We still want Quark to be susceptible to burst, and will be keeping a close eye on the situation.

General

Maximum health reduced from 150 to 145

New passive functionality - Gain 3 healing per turn for each bond attached.

Gamma Ray

Anti-Matter Mod - Reduce damage from 10 to 8.

Radiate

Gene Therapy Mod - Healing per active bond reduced from 3 to 1.

Quantum Collision

Increase landing zone size by 1.

Orion

Orion has managed to carve a role for himself with his unique play style, but needs a boost in survivability to perform as well as the other supports.

General

Maxmium health increased from 160 to 170.

Quantum Core

New 2 point mod: Bow Down - Slow enemies hit until end of turn

Cosmic Flare

Gain unstoppable until end of turn.

Healing increased from 25 to 30.

Dr. Finn

Finn was being caught like a fish out of water, so we put him back in the tank.

General

Maximum health increased from 160 to 165.

Refreshing Spray

Self Fish Mod - No longer reduces the size of the arc.

Electrifying Eels

Decrease the range that eels can jump from one target to another from 5 to 4.

Increase number of times eels jump from 1 to 2.

Damage decreased from 22 to 20.

Energy gain decreased from 8 to 6.

That Magic Eeling Mod - No longer increases the number of times the eels jump. Now increases the range of the jump by 1.

That’s a Moray Mod - Can now directly target allies.

Maelstrom

Can no longer be targeted over walls.

Leech Infestation Mod - Mod cost increased from 2 to 3.

Grand Finn-ale Mod - Mod cost decreased from 3 to 2.

Frontline

Asana

Asana was dealing too much damage for a frontliner, specifically due to mods which let her abilities hit extra targets. We’re tuning down the damage on these extra target mods across all characters.

Whirling Blade

Leech Blade Mod - Heal reduced from 5 to 4.

Rebounding Charge

Vault Mod - Damage on the second target is reduced from 25 to 12.

Stand and Fight

Skewer Mod - Damage on the second target is reduced from 24 to 12.

Retribution

Decreased energy gain from 8 to 6.

Garrison

Small tweaks to Garrison. We changed the template on his ult. We like unique templates, but the one on Garrison’s ult proved to be underwhelming.

Missile Barrage

Now deals indirect damage instead of direct damage.

Heavy Metal

In Pursuit Mod - Reduced the duration of haste from 2 turns to 1.

Shockpod

Now deals damage in a 4x4 area.

Rask

My body rebuilds!

General

Maximum health increased from 185 to 190.

Energy gain from taking damage increased from 15% to 20%.

Uncontrollable Fury

Bristled Fur Mod - Now heals for 10 instead of shielding for 10.

Titus

Titus is in a good spot, but his pierce dagger was overperforming just like the other pierce mods.

Berserker Charge

Cleaver Mod - Mod cost decreased from 3 to 1.

Dirty Fighting

Puncture Mod - Damage on the second target is reduced from 25 to 12.

Rampart

I think Rampart is more concerned with the fall of Warbotics than this little nerf.

Fusion Lance

Radamantium Tipped Blade Mod - Damage on the second target is reduced from 25 to 12.

Firepower

Grey

We are bringing some of Grey’s mods in line with other Freelancers. Her drone energy gain was also a bit high for it’s size and duration.

Tracer Bolt

Barbed Tip Mod - Reduced energy gain from 4 to 3.

Hunt Them Down - Reduce damage from 4 to 3.

Hawk Drone

Energy reduced from 5 to 4

Lockwood

Lockwood is looking for a bit more of a challenge.

Trick Shot

Damage reduced from 34 to 32

Nix

Nix is outperforming a lot of firepowers. This small nerf is intended to limited his spikes in energy and mobility somewhat.

Headshot

High-Energy Rounds Mod - Reduced energy gain from 4 to 3.

Stalker Suit

Electromagnetic Aid Mod - Reduced duration from 2 turns to until end of turn.

Disengage Mod - Reduced duration from 2 turns to until end of turn.

Zuki

Zuki is all about damage potential, but Mighted Sticky Bombs pays out a little too well. We also wanted other mods on Rocket Jump to be considered.

Sticky Bomb

Damage reduced from 30 to 26

Restrictive Glue Mod renamed to Shell Shocked

Rocket Jump

Something Extra mod - Mod cost increased from 2 to 3

Booster Jet Mod - Energy gain removed, now grants energized until end of next turn.

Oz

Oz buffs from a while back put him in a really competitive spot, but his damage output needs a bit of a shave.

Phaser Laser

Potent Phasers Mod - Damage reduced from 4 to 3.

Divide and Conquer Mod - Damage reduced from 4 to 3.

Photon Spray

Energy gain lowered from 8 to 7.

Zap Trap

Damage reduced from 25 to 24

Dance Floor Mod - Damage reduced from 5 to 4.

Elle

We wanted Elle to feel more rewarded for hitting multiple enemies, rather than punished when only hitting one.

Plasma Volley

Energy generation increased from 6 to 8.

Blackburn

Blackburn’s survivability is more limited than he lets on. This change should give him more options.

Blitz

Base range increased by 1

Celeste

Celeste’s energy gain and resultant ult damage was a little oppressive.

Strong Arm

For the Rush Mod - Decreased energy gain from 2 to 1.

Proximo Charge

Contingency Plan Mod - Instead of 12 energy on cast now grants 6 energy on cast and 6 energy on hit.

Smoke Bombs

Fog Cover Mod - Damage further reduced from 3 to 5.

Safecracker

Assault and Battery mod - Mod cost increased from 2 to 3. No longer default.

Second Story Job Mod - Decreased range from 2 to 1. Mod cost decreased from 3 to 2. Now the default mod.

Juno

Now Juno should be able to have more fun with her ult combo, and be less reliant on Shield Battery. We are working on some quality of life improvements to the ultimate, but that tech isn’t ready quite yet.

General

Maximum health increased from 140 to 150.

Riot Shield

Overcharge Mod - Instead of 1 energy per 8 damage taken now gives 1 energy per 5 damage taken.

Hold the Line Mod - Mod cost decreased from 3 to 2.

Shield Battery Mod - Mod cost increased from 2 to 3.

Lay Down the Law

Initial width is reduced from 1.5 to 1

Damage is increased from 35 to 38.

Kaigin

Kaigin is getting a boost to his first turn damage and ability to keep marks on targets.

Twisting Blades

Increased damage from 30/15 to 34/17

Focused Assault Mod - Damage decreased from 5 to 4.

Razor Tempest

Cooldown decreased from 2 to 1.

Void Strike

Increased damage from 30 to 34

Deathmark Mod - damage reduced from 5 to 4