View Full Version : Update 06/2

06-02-2016, 03:58 PM
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New Feature: Time Bank!

We've added a new feature to all modes called the Time Bank
Each player gets 2 Time Bank charges per match
If you hit 0 seconds on the timer without locking in, you will get an additional 5 seconds and a Time Bank charge will be consumed
You can only use 1 charge per turn (so you cannot use both charges in a single turn)
We've added this because the biggest "feel bad" moment right now is completely missing a turn. This allows players to have a couple moments each game where they can lock in just after the timer ends without missing an entire turn. We'd love to hear your feedback on this new feature!


The tutorial is now optional for new players
As part of our Beta test, we are trying out making the tutorial optional
New players will be greeted with a screen that makes it more clear what type of game Atlas Reactor is and they will be recommended (but not required) to play the Tutorial
The default PLAY selection for New Players is VS BOTS.


Changed fonts in a few parts of the UI to make them more readable
Number of players in the matchmaking queue has been removed as a display (but estimated time remains)

Why did we remove the number of players? This was an example of something that was hurting perception more than helping it. Our goal is to keep the queue relatively small - the faster we can make quality matches, the better for all of our players. We don't want you sitting in queue! The number of players in the queue isn't directly correlated to the number of people playing - but people were using it as that. We've removed the number since estimated time is a much better indicator to players of when a match will occur and it doesn't confuse what the goals are for the queue.


Fixed an issue where the X would not close the scoreboard while dead
Fixed some issues to prevent invite spamming




Damage increased from 20 to 25.

Piston Punch

One on One mod - Increased mod cost from 2 to 3
Haymaker mod - Now the default mod

Hand Cannon

Reduced damage on the secondary blast from 15 to 12.


Reduced damage from 35 to 32.


Hawk Drone

Vicious Mod - Damage bonus reduced from 6 to 4

Tranquilizer Dart

Cooldown increased from 3 to 4.


Health increased from 140 to 150

Plasma Volley

Damage increased from 24 to 25.

Combat Reflexes

Damage increased from 24 to 25.


Echo Hammer

Sledge Mod - Reduced the damage increase from 5 to 3.

Black Hole Generator

Reduced damage from 15 to 10.


Reduced the damage from 30 to 26.

Dr. Finn
Bubble Trouble

Can no longer be targeted through walls
New mod - Cast Away - Bubble Trouble can be targeted through walls. This is the default mod.

Electrifying Eels

Damage reduced from 24 to 22.


Grand Finn-ale mod - damage bonus reduced from 15/10 to 10/5.

Known Issues

There is an issue on some Radeon cards where framerate is very low. We are currently working on a fix for this issue