View Full Version : Closed Beta Patch Notes 4/14/16

04-14-2016, 01:50 PM
Welcome to the Atlas Reactor Closed Beta!

Welcome back from the 2 day hiatus after Open Alpha ended. Lucky for you the Atlas Reactor Closed Beta event has begun and we’re bringing you a whole new system to help players grow with the game. To make way for [Seasons] we wanted to start fresh, so accounts were wiped - with certain exceptions found in the [FAQ]. So fresh, in fact, that when players start up the game for the first time during Closed Beta they’ll be brought through the tutorial again.

Seasons brings players a new way to level their accounts, complete new contracts, and grab some awesome loot along the way. If you’re into lore you’ll be pleased to find that Seasons gives you more access to the world of Atlas. Loot, contracts, and lore, and all you need to do is play!

The wipe and transition into Closed Beta means players will have a chance to get sweet new ELO emblems that can only be earned during the Closed Beta. These never get wiped and can’t be earned outside of the Closed Beta event, so don’t miss your chance to earn your ELO swag.

We also introduced Elle, The Enforcer who is now available and can help you hunt down those ELO emblems. She’s an ace when it comes to customizable AOE damage and her [taunts] are a blast.

You’ll notice a whole slew of gameplay improvements that came directly as a result of your feedback in Alpha. Keep that feedback flowing!

We’ll release more features as Closed Beta progresses, so follow us on [Twitter], [Facebook] and join the discussions in the [forums].

First Turn Move Only
We've disabled ability and catalyst usage for the first turn of the game to reign in the advantages that certain lancers could get by using long range traps or friendly effects that generate energy. While interesting, many of these strategies had very little downside. We're keeping an eye on these changes and will tweak as necessary.

- Cloudpiercer Spire (now Cloudspire)
- The name has been nerfed and is now called Cloudspire. You can thank Helio for the rebranding.
- Might powerups spawn every 5 turns instead of every 4 turns (too easy to get high uptime on might buffs)
- Health powerups spawn every 5 turns instead of every 4 turns to make area camping less effective.

ELO Emblems
- ELO rating is now displayed per-lancer. We found that doing account-wide ELO was stopping people from trying out new lancers, and trying out new lancers needs to always be a good idea.
- Can only be earned during the Closed Beta event.
- Will never get wiped. These are permanent account bound emblems.
- Getting 1 lancer to 1600 ELO unlocks the first emblem
- Getting 5 lancers to 1600 ELO unlocks the second emblem
- Getting 10 lancers to 1600 ELO unlocks the third emblem
- Getting 1, 5, 10 lancers to 1800 ELO will unlock the other 3 emblems


Rebounding Charge
- Tooltip updated to say that it ignores cover.

Heavy Metal
- Now ignores cover.

Pain Train
- Now ignores cover.
Augmented Regeneration
- Activates during the Prep phase instead of the Blast phase.

Rampart's win rates are lower than where we wanted them so he's received some power across
the board. Since Rampart's defining characteristic is his ability to block we wanted to focus on making those mods more impactful.

Aegis Protocol
- Now ignores cover
- NEW MOD - Engine of War: Roots all enemies trampled over instead of slowing them. - Costs 3 mod points.
- Defensive Posture shield amount increased from 15 to 25
- Regenerative Block now named Bunker. Heal increased from 5 to 10. Mod cost increased from 1 to 2.
- Reflective Shield damage returned increased from 6 to 10. Mod cost increased from 2 to 3.
Fusion Lance
- Base damage increased from 20 to 25.
Unstoppable Force
- Show of Force mod cost increased from 2 to 3.


Gremolitions Inc.
Boom Boom
- Mighty Mines additional damage reduced from 4 to 3.
- Energy Bank no longer increases mine damage
Big Bang
- Got Yer Name On It additional damage decreased from 10 to 5. Knockback range increased from 1 to 2.
Maniacal Mayhem
- Minefield mod cost increased from 1 to 2.

Backup Plan
- Removed the “Invigorated” status effect from Backup Plan mod that gave energy per distance traveled. Still functions the same.

- Spotter additional damage reduced from 6 to 4.
Stalker Suit
- Electromagnetic Assistance renamed Electromagnetic Aid (So it fits in the box).

PuP had more single target damage added to his pounce to help him fulfill his role of being able to chase down and kill freelancers single-pawed. We're also playing around with a wider bite to increase his chances of getting those feel good multi-hits but lowered the health gain slightly so he isn't confused as a Frontline lancer.

- Width increased from 1.1 to 1.35. Healing reduced from 10 to 8.
- Base damage increased from 30 to 35.
- Base range increased from 4.5 to 5.5.

Sticky Bomb
- Gives energy on application instead of when the sticky bombs explode.
The Big One
- Zuki's Bigger One mod no longer incorrectly increases damage of outer most ring.


Helio has been underperforming slightly compared to other supports so we wanted to give him more power on his ultimate since it feels less impactful than the other support’s ults.

Blast Shield
- Shield increased from 26 to 28.
- Shield increased from 50 to 60. Damage increased from 21 to 25.
- Ironclad no longer increases shielding amount.
- Combat Casualties removed
- NEW MOD - Transference: Helio no longer requires line of sight to the target. Costs 1 mod point.

- Removed Energy Unbound. (removed too much counterplay against Quark)
- Rapid Mutation reduces the extra radiation healing amount by 6. No longer makes enemies weak when used on them.